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Christopher Pitt

Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games

Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games

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  • More about Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games


This book teaches how to use procedural generation to create immersive and beautiful environments in games. It covers creating a seeding system, creating good tilesets, using the tilemap editor effectively, and injecting logic into an automated machine. 2D examples are used to demonstrate the concepts.

Format: Paperback / softback
Length: 253 pages
Publication date: 18 January 2023
Publisher: APress


Learn the Tricks of Simple Procedural Generation and How Various Genres, Such as Racing Simulators, Platformers, and Roguelikes, Can All Benefit from These Techniques



In this comprehensive book, we delve into the realm of simple procedural generation, exploring its vast potential and its application across various genres. We unlock the secrets of creating immersive and captivating environments by seamlessly blending hand-crafted content with algorithmic techniques.

We begin by delving into the art of creating a seeding system, enabling you to replay and share exceptional levels with your friends. We guide you through the process of crafting good tilesets, utilizing the tilemap editor effectively, and seamlessly integrating logic into your personal procedural content generation engine.

Throughout the book, we employ 2D examples to demonstrate the concepts covered, ensuring a clear understanding of the topics at hand. By the conclusion of this book, you will possess a solid grasp of how to incorporate procedural generation into your games, enhancing their replayability, diversity, and overall immersive experience.

Whether you are a game developer, aspiring game designer, or simply interested in exploring the world of procedural generation, this book is your ultimate guide. It is designed to cater to individuals with a basic familiarity with the Godot engine and GDScript, although some concepts may be challenging to grasp simultaneously with learning the engine.

So, embark on this journey of discovery and unlock the endless possibilities of simple procedural generation. Let us together explore the realms of racing simulators, platformers, and roguelikes, and discover how these techniques can breathe new life into your games.

Weight: 520g
Dimension: 254 x 178 (mm)
ISBN-13: 9781484287941
Edition number: 1st ed.

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