Jamis Buck
Ray Tracer Challenge
Ray Tracer Challenge
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- More about Ray Tracer Challenge
In just a couple of weeks, you can build a photorealistic 3D renderer from scratch with the help of this book. Each chapter implements a different piece of the puzzle, and the renderer is test-first, allowing you to explore and experiment with personal exploration, experimentation, and discovery. Requirements are given in plain English, and all the necessary formulas and algorithms are presented and illustrated. You'll also need a way to display PPM image files, such as Photoshop or IrfanView on Windows or Preview on Mac.
\n Format: Paperback / softback
\n Length: 250 pages
\n Publication date: 15 March 2019
\n Publisher: The Pragmatic Programmers
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Brace Yourself for a Fun Challenge: Build a Photorealistic 3D Renderer from Scratch!
It's easier than you think.
In just a couple of weeks, you'll build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more.
With each chapter, you'll implement another piece of the puzzle and move the renderer that much further forward.
Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct.
Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery.
The Renderer: A Ray Tracer
The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene.
Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones.
Requirements are given in plain English, which you translate into tests and code.
When the project is complete, look back and realize you've built an entire system test-first!
There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here.
Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings.
Lighting and shading effects are also covered.
\n Weight: 558g\n
Dimension: 191 x 235 x 23 (mm)\n
ISBN-13: 9781680502718\n \n
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