Andrew R.Brown,S. AlexRuthmann
Scratch Music Projects
Scratch Music Projects
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- More about Scratch Music Projects
This book provides music students, educators, and coders with the tools to engage with real-world experiences in computation and creativity using the programming language Scratch. It introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. Through hands-on projects, readers will learn to make music, control sounds, program musical sequences, melodies, and structures, assemble them into a virtual band, and explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music, interacting with music using live video, and musical live coding.
\n Format: Paperback / softback
\n Length: 336 pages
\n Publication date: 24 September 2020
\n Publisher: Oxford University Press Inc
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This practical, project-based book provides music students, educators, and coders with the essential tools to engage with real-world experiences in computation and creativity through the programming language Scratch. Designed to teach students the fundamental concepts of computational thinking through interactive music, sound, and media, the projects in this book vary in complexity, encouraging readers to make music through playing and creating music. This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction.
The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms.
The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, and finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.
By combining computational thinking and music, this book offers a unique and engaging approach to learning programming and creativity, making it an invaluable resource for students, educators, and anyone interested in exploring the intersection of these two fields.
\n Weight: 610g\n
Dimension: 217 x 279 x 16 (mm)\n
ISBN-13: 9780199309276\n \n
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