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Simon Dor

StarCraft: Legacy of the Real-Time Strategy

StarCraft: Legacy of the Real-Time Strategy

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  • Condition: Brand new
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  • More about StarCraft: Legacy of the Real-Time Strategy

StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game that has had a significant impact on gaming culture and the marketability of previously niche areas of interest. It offers a unique insight into changes in gaming culture and the marketability and profit of previously niche areas of interest. The book places StarCraft in the history of real-time strategy games in the 1990s and shows how design decisions, technological infrastructures, and a strong contribution from its gaming community through Battle.net and its campaign editor were necessary conditions for its success.

Format: Hardback
Length: 164 pages
Publication date: 28 February 2024
Publisher: The University of Michigan Press

StarCraft (Blizzard Entertainment,1998) is a real-time strategy video game that challenges players to command three extraterrestrial races in a strategic battle for resources, terrain, and power. Simon Dor's book delves into the game's history and the two core competencies it encouraged: decoding and foreseeing. While not initially designed as an e-sport, StarCraft played a significant role in developing foreseeing skills, contributing to the emergence of one of the earliest e-sport communities in South Korea. Beyond its landmark status, StarCraft offers valuable insights into changes in gaming culture and the marketability of previously niche areas of interest. The book places StarCraft in the context of real-time strategy games in the 1990s, such as Dune II, Command & Conquer, and Age of Empires, highlighting its visual style, narrative tropes, and control mechanisms. It demonstrates how design decisions, technological infrastructures, and the active involvement of the gaming community through Battle.net and its campaign editor were essential for its success. By examining the fanatic clusters of competitive players who formed the first tournaments and professionalized gaming, StarCraft reveals the game's pivotal role in the transition towards foreseeing play and its significance in competitive gaming and e-sports.

Weight: 272g
Dimension: 229 x 152 (mm)
ISBN-13: 9780472076772

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