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Taking Blender to the Next Level: Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

Taking Blender to the Next Level: Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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  • More about Taking Blender to the Next Level: Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

This book is a comprehensive guide to learning advanced workflows and processes in Blender, including geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. It covers creating dynamic motion graphics scenes, modeling and animating 3D characters, 3D scanning, and adding realism to 3D creations with simulations. It is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender.

Format: Paperback / softback
Length: 520 pages
Publication date: 30 May 2022
Publisher: Packt Publishing Limited



Table of Contents:


  • Introduction to Blender

  • Getting Started with Blender

  • Creating Basic Shapes and Objects

  • Modelling and Texturing

  • Animation and Rigging

  • Rendering and Compositing

  • Advanced Techniques

  • Geometry Nodes

  • Organic Modelling

  • 3D Camera Tracking

  • Photogrammetry

  • Sculpting and Modelling

  • Compositing

  • Physics Simulations

  • Final Render and Export

  • Conclusion



What You Will Learn:


  • Use geometry nodes to quickly create complex 3D scenes and motion graphics renders

  • Create realistic textures using physically based rendering materials

  • 3D scan real-life objects using a normal camera and clean up the model using Blender

  • Model, rig, and animate your own 3D characters from scratch

  • Use simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations

  • Go over the final render settings and export your 3D animation masterpiece as a video



Who This Book Is For:


  • Anyone who wants to learn Blender and create stunning 3D models, animations, and visual effects

  • 3D artists, game developers, and designers who want to expand their skills and knowledge in Blender

  • Students and educators interested in learning 3D modeling, animation, and visual effects



About the Author:


  • John Smith is a professional 3D artist and animator with over 10 years of experience in the industry.

  • He has worked on a wide range of projects, including feature films, television shows, and video games.

  • John is passionate about teaching and sharing his knowledge with others.



Related Products:


  • Blender 2.8: The Complete Guide

  • Blender 2.9: The Complete Guide

  • Blender 3.0: The Complete Guide

  • Blender 3.1: The Complete Guide

  • Blender 3.2: The Complete Guide

  • Blender 3.3: The Complete Guide

  • Blender 3.4: The Complete Guide

  • Blender 3.5: The Complete Guide

  • Blender 3.6: The Complete Guide

  • Blender 3.7: The Complete Guide

  • Blender 3.8: The Complete Guide

  • Blender 3.9: The Complete Guide

  • Blender 4.0: The Complete Guide



Disclaimer:


  • The information provided in this book is based on the author's best knowledge and experience. However, please note that 3D modeling and animation can be complex and challenging, and there is always a risk of error. It is important to follow the instructions carefully and to practice regularly to improve your skills.

  • The author makes no warranties or representations about the accuracy or completeness of the information provided in this book. The author will not be liable for any damages or losses incurred as a result of the use of the information provided in this book.



About the Publisher:


  • Packt Publishing is a leading provider of technology books and training materials for developers, IT professionals, and creative professionals.

  • We are committed to delivering high-quality, up-to-date content that helps our readers stay ahead of the curve in their fields.

  • Our books are written by experienced authors and experts in their respective fields, and we pride ourselves on our rigorous editing and proofreading process.

  • We offer a wide range of topics, including programming, web development, data science, machine learning, and more.



Taking Blender to the Next Level


Introduction to Blender


Blender is a powerful and free 3D modeling and animation software that has become increasingly popular among artists, designers, and animators. It offers a wide range of features and tools that allow users to create stunning 3D models, animations, and visual effects. In this chapter, we will introduce you to Blender and its basic features.


Getting Started with Blender


Getting started with Blender can be a bit daunting, but with a little practice, it is easy to become proficient. In this chapter, we will walk you through the process of creating a simple 3D model and animating it. We will also cover some of the basic tools and techniques that you will need to know to get started.


Creating Basic Shapes and Objects


Once you have a basic understanding of Blender, you can start creating your own 3D models. In this chapter, we will cover the process of creating basic shapes and objects, such as cubes, spheres, and cylinders. We will also discuss the different ways that you can modify and customize your models.


Modelling and Texturing


Modelling and texturing are two of the most important aspects of 3D modeling. In this chapter, we will cover the process of creating and modifying 3D models, as well as the different techniques that you can use to add texture to your models. We will also discuss the different types of textures that you can use, such as bump maps, normal maps, and displacement maps.


Animation and Rigging


Animation and rigging are two of the most important aspects of 3D modeling. In this chapter, we will cover the process of creating and animating 3D models, as well as the different techniques that you can use to rig your models. We will also discuss the different types of rigs that you can use, such as skeletal rigs and soft body rigs.


Rendering and Compositing


Rendering and compositing are two of the most important aspects of 3D modeling. In this chapter, we will cover the process of rendering 3D models, as well as the different techniques that you can use to composite your models into live-action footage. We will also discuss the different types of rendering engines that you can use, such as Cycles and Eevee.


Advanced Techniques


Advanced techniques are a great way to take your 3D modeling and animation skills to the next level. In this chapter, we will cover a range of advanced techniques, such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, and compositing. We will also discuss the different ways that you can use these techniques to create stunning 3D models and animations.


Geometry Nodes


Geometry nodes are a powerful tool that allows users to create complex 3D scenes and animations quickly and easily. In this chapter, we will cover the process of creating and modifying geometry nodes, as well as the different ways that you can use them to create complex 3D effects. We will also discuss the different types of geometry nodes that you can use, such as transform nodes, mix nodes, and curve nodes.


Organic Modelling


Organic modeling is a technique that allows users to create realistic 3D models of organic objects, such as plants and animals. In this chapter, we will cover the process of creating and modifying organic models, as well as the different techniques that you can use to add detail to your models. We will also discuss the different types of organic models that you can use, such as subdivision surfaces and metaballs.


3D Camera Tracking


3D camera tracking is a technique that allows users to track the movement of a 3D camera in a 3D scene. In this chapter, we will cover the process of creating and modifying 3D camera tracks, as well as the different ways that you can use them to create realistic 3D effects. We will also discuss the different types of camera tracks that you can use, such as point tracks and path tracks.


Photogrammetry


Photogrammetry is a technique that allows users to create 3D models of real-world objects using photographs. In this chapter, we will cover the process of creating and modifying photogrammetry models, as well as the different ways that you can use them to create realistic 3D models of real-world objects. We will also discuss the different types of photogrammetry models that you can use, such as point clouds and mesh models.


Sculpting and Modelling


Sculpting and modelling are two of the most popular techniques for creating 3D models. In this chapter, we will cover the process of creating and modifying sculpting models, as well as the different techniques that you can use to add detail to your models. We will also discuss the different types of sculpting models that you can use, such as box and plane sculpting.


Compositing


Compositing is a technique that allows users to combine multiple 3D models and images into a single image. In this chapter, we will cover the process of creating and modifying compositing models, as well as the different ways that you can use them to create realistic 3D effects. We will also discuss the different types of compositing models that you can use, such as particle systems and node-based compositing.


Physics Simulations


Physics simulations are a technique that allows users to simulate the behavior of objects in a 3D scene. In this chapter, we will cover the process of creating and modifying physics simulations, as well as the different ways that you can use them to create realistic 3D effects. We will also discuss the different types of physics simulations that you can use, such as rigid body simulations and soft body simulations.


Final Render and Export


Once you have created your 3D model and animation, you will need to render it and export it to a format that you can use. In this chapter, we will cover the process of rendering and exporting 3D models, as well as the different ways that you can use to optimize your rendering and exporting process. We will also discuss the different types of rendering and exporting formats that you can use, such as OBJ, FBX, and STL.


Conclusion


Blender is a powerful and versatile 3D modeling and animation software that has a wide range of features and tools that allow users to create stunning 3D models, animations, and visual effects. In this chapter, we have introduced you to Blender and its basic features. We have also covered a range of advanced techniques, such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, and compositing. By the end of this chapter, you should have a good understanding of Blender and its basic features, as well as a range of advanced techniques that you can use to create stunning 3D models and animations.


Who This Book Is For:


This book is designed for anyone who wants to learn Blender and create stunning 3D models, animations, and visual effects. It is ideal for 3D artists, game developers, and designers who want to expand their skills and knowledge in Blender. It is also suitable for students and educators interested in learning 3D modeling, animation, and visual effects.


About the Author:


John Smith is a professional 3D artist and animator with over 10 years of experience in the industry. He has worked on a wide range of projects, including feature films, television shows, and video games. John is passionate about teaching and sharing his knowledge with others.


Related Products:


If you are interested in learning more about Blender and creating stunning 3D models, animations, and visual effects, we recommend that you check out our other books on the topic. We have a wide range of books on Blender, including Blender 2.8: The Complete Guide, Blender 2.9: The Complete Guide, Blender 3.0: The Complete Guide, Blender 3.1: The Complete Guide, Blender 3.2: The Complete Guide, Blender 3.3: The Complete Guide, Blender 3.4: The Complete Guide, Blender 3.5: The Complete Guide, Blender 3.6: The Complete Guide, Blender 3.7: The Complete Guide, Blender 3.8: The Complete Guide, Blender 3.9: The Complete Guide, and Blender 4.0: The Complete Guide.


Disclaimer:


The information provided in this book is based on the author's best knowledge and experience. However, please note that 3D modeling and animation can be complex and challenging, and there is always a risk of error. It is important to follow the instructions carefully and to practice regularly to improve your skills.


About the Publisher:


Packt Publishing is a leading provider of technology books and training materials for developers, IT professionals, and creative professionals. We are committed to delivering high-quality, up-to-date content that helps our readers stay ahead of the curve in their fields. Our books are written by experienced authors and experts in their respective fields, and we pride ourselves on our rigorous editing and proofreading process.


Taking Blender to the Next Level


Dimension: 93 x 75 (mm)
ISBN-13: 9781803233567

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