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Teaching Games and Game Studies in the Literature Classroom

Teaching Games and Game Studies in the Literature Classroom

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Teaching Games and Game Studies in the Literature Classroom provides practical suggestions for incorporating ludic media into curricula, considering literature as a game, and exploring pedagogical strategies for integrating video games with literature. It also addresses the benefits and liabilities of making learning a game and emphasizes critical thinking skills and intercultural competence through digital and analog gameful approaches.

Format: Paperback / softback
Length: 256 pages
Publication date: 20 October 2022
Publisher: Bloomsbury Publishing PLC


Teaching Games and Game Studies in the Literature Classroom is a valuable resource for educators seeking to incorporate ludic media, including novels, video games, poems, and board games, into their curricula. With the rise of video games and interactive media, these forms of media have gained recognition and established their departments at various institutions, including larger universities. This trend is expected to continue, with language and literature departments at smaller schools also incorporating video games into their curriculum.

This volume explores the fundamental ways in which literature can be construed as a game, offering numerous benefits. The contributors provide pedagogical strategies for integrating the study of video games with the study of literature, considering the intersections of identity and ideology as they relate to these two fields. They also address the advantages and challenges of making the process of learning itself a game, an approach that is gaining popularity and interest.

Each chapter in the book is grounded in theory but focuses on practical applications to develop students' critical thinking skills and intercultural competence through both digital and analog gameful approaches. The authors use real-world examples and case studies to illustrate their points, making the content accessible and engaging for educators and students alike.

By incorporating games and game studies into the literature classroom, educators can create a more dynamic and interactive learning environment that fosters critical thinking, creativity, and cultural understanding. This approach can also help bridge the gap between traditional academic disciplines and the rapidly evolving world of technology and media.

In conclusion, Teaching Games and Game Studies in the Literature Classroom is a must-read for educators who are interested in integrating ludic media into their teaching practices. The book offers practical insights, pedagogical strategies, and theoretical frameworks to help educators create engaging and effective learning experiences for their students.

Weight: 406g
Dimension: 157 x 233 x 19 (mm)
ISBN-13: 9781350269750

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