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Erick Jose Ramirez

The Ethics of Virtual and Augmented Reality: Building Worlds

The Ethics of Virtual and Augmented Reality: Building Worlds

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The Ethics of Virtual and Augmented Reality explores the impact of virtual reality on its users and argues that we must go beyond traditional psychological concepts of VR presence to better understand the many varieties of virtual experiences. It provides compelling evidence that VR simulations can produce virtually real experiences and offers a framework for understanding when and how simulations induce them. The book highlights the ethical issues involved in VR research and design, such as designing realistic virtual dilemmas, avoiding virtually real trauma, and ensuring that simulations dont inculcate harmful character traits. It will appeal to philosophers, researchers, and students interested in game studies and game design.

Format: Paperback / softback
Length: 208 pages
Publication date: 29 January 2024
Publisher: Taylor & Francis Ltd


This groundbreaking book delves into the profound impact of virtual reality on its users, challenging traditional psychological concepts of presence and paving the way for a more comprehensive understanding of the diverse range of virtual experiences. Through compelling evidence and a comprehensive framework, the author demonstrates that virtual reality simulations possess the remarkable ability to create virtually real experiences within individuals. Moreover, he sheds light on the circumstances under which simulations can induce these experiences, offering valuable insights into the ethical implications of VR research and design.

Recognizing the ethical challenges that arise from the creation of realistic virtual dilemmas for data collection and the potential for virtual trauma, the author emphasizes the need for heightened sensitivity among experimental philosophers, moral psychologists, and institutional review boards. Ethicists and game designers must take proactive measures to ensure that their simulations do not promote harmful character traits or manipulate users about the nature of their experiences.

While virtual and augmented reality hold immense potential for creating meaningful, productive, and welfare-enhancing virtual relationships, the author cautions against their misuse. Virtually real experiences can be employed to systematically deceive and manipulate users, undermining the integrity and trust within the VR ecosystem.

The Ethics of Virtual and Augmented Reality is a seminal work that appeals to a wide range of scholars and practitioners. It will be of interest to philosophers working in applied ethics, philosophy of technology, aesthetics, as well as researchers and students engaged in game studies and game design. By expanding our understanding of the ethical dimensions of virtual reality, this book contributes to the ongoing dialogue surrounding the responsible and ethical development of this rapidly evolving technology.

Weight: 322g
Dimension: 228 x 151 x 14 (mm)
ISBN-13: 9781032181479

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