Brian Beuken
The Fundamentals of C/C++ Game Programming: Using Target-based Development
The Fundamentals of C/C++ Game Programming: Using Target-based Development
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Format: Paperback / softback
Length: 490 pages
Publication date: 05 December 2025
Publisher: Taylor & Francis Ltd
This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.
Weight: 930g
Dimension: 254 x 178 (mm)
ISBN-13: 9781032863801
Edition number: 2 ed
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