Skip to product information
1 of 1

Kelly I. Aliano

The Performance of Video Games: Enacting Identity, History and Culture Through Play

The Performance of Video Games: Enacting Identity, History and Culture Through Play

💎 Earn 261 Points (£2.61) on this item.

Important: Dispatches within 2 to 4 weeks
Regular price £52.36 GBP
Regular price £55.00 GBP Sale price £52.36 GBP
Sale Sold out
Taxes included. Shipping calculated at checkout.

YOU SAVE £2.64

  • Condition: Brand new
  • UK Delivery times: Usually arrives within 2 - 3 working days
  • UK Shipping: Fee starts at £2.39. Subject to product weight & dimension

Bulk ordering. Want 15 or more copies? Get a personalised quote and bigger discounts. Learn more about bulk orders.

  • More about The Performance of Video Games: Enacting Identity, History and Culture Through Play


A video game player acts as an actor and spectator, influencing a game's story in real-time. This book explores video gaming as a virtual medium for performance, examining how player interactions shape personal, historical, social, and cultural understanding. It argues that the posthuman player position challenges lived experiences and impacts players' relationships with historical events and contemporary concerns, shaping their sense of self. The book focuses on the intersection between player and narrative, revealing insights into identity and society through engagement.

Format: Paperback / softback
Length: 277 pages
Publication date: 04 November 2022
Publisher: McFarland & Co Inc


When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social, and cultural understanding. Centering the author's own experiences as both a video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies.

Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.


Dimension: 229 x 152 (mm)
ISBN-13: 9781476685496

This item can be found in:

UK and International shipping information

UK Delivery and returns information:

  • Delivery within 2 - 3 days when ordering in the UK.
  • Shipping fee for UK customers from £2.39. Fully tracked shipping service available.
  • Returns policy: Return within 30 days of receipt for full refund.

International deliveries:

Shulph Ink now ships to Australia, Belgium, Canada, France, Germany, Ireland, Italy, India, Luxembourg Saudi Arabia, Singapore, Spain, Netherlands, New Zealand, United Arab Emirates, United States of America.

  • Delivery times: within 5 - 10 days for international orders.
  • Shipping fee: charges vary for overseas orders. Only tracked services are available for most international orders. Some countries have untracked shipping options.
  • Customs charges: If ordering to addresses outside the United Kingdom, you may or may not incur additional customs and duties fees during local delivery.
View full details