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Steve Horowitz,ScottLooney

The Theory and Practice of Writing Music for Games

The Theory and Practice of Writing Music for Games

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The Theory and Practice of Writing Music for Games is a comprehensive textbook that covers the aesthetic and technical principles of game music, with an emphasis on critical thinking and the creative process. It includes hands-on projects and exercises to prepare readers for a career in music composition for games and visual media.

Format: Hardback
Length: 228 pages
Publication date: 25 January 2024
Publisher: Taylor & Francis Ltd


The art of game music presents contemporary composers with a unique set of aesthetic and technical principles that set it apart from other forms of music. Drawing from extensive experience in the field and teaching at colleges and universities, The Theory and Practice of Writing Music for Games offers a comprehensive and classroom-tested course of study. Authored by Steve Horowitz and Scott R. Looney, both accomplished players and composers, the book delves into the inspiration and joy of game music while emphasizing critical thinking and the creative process. It explores the parallels and distinctions between game music and concert music, film, TV, cartoons, and other popular forms.

The book is structured in a sequential manner, with each chapter building upon the previous one. It provides a step-by-step guide to the essentials of music composition for games and visual media, covering topics such as melody, harmony, rhythm, instrumentation, scoring, and mixing. Numerous hands-on projects and exercises are included, designed to prepare readers to apply their knowledge in real-world scenarios.

One of the key features of The Theory and Practice of Writing Music for Games is its simplicity and ease of understanding. The authors employ a clear and concise writing style, making complex concepts accessible to a wide range of readers. They also provide valuable insights and tips from their own experiences in the industry, offering practical advice for those aspiring to build a career in music for games.

In addition to its theoretical content, the book includes a companion website, www.gameaudioinstitute.com/crc-press/, which offers additional resources such as sample sound files, video tutorials, and industry interviews. This resource provides a wealth of information and support for students and professionals alike, helping them to further develop their skills and knowledge in game music composition.

Whether you are a seasoned composer or a newcomer to the field, The Theory and Practice of Writing Music for Games is an invaluable resource that will help you to unlock the full potential of game music and create immersive and memorable musical experiences for players. Its comprehensive coverage, practical exercises, and industry insights make it a must-have for anyone interested in this exciting and rapidly growing field.

Weight: 610g
Dimension: 254 x 178 (mm)
ISBN-13: 9781032540085

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