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Brian J. Wardyga

The Video Games Textbook: History * Business * Technology

The Video Games Textbook: History * Business * Technology

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  • More about The Video Games Textbook: History * Business * Technology

This book provides an comprehensive and up-to-date introduction to the history, business, and technology of video games, covering social, political, and economic motivations, and facilitating learning with clear objectives, key terms, timelines, and visual aids. It also highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms, and reinforces material with market summaries, reviews, and end-of-chapter activities.

Format: Paperback / softback
Length: 478 pages
Publication date: 02 May 2023
Publisher: Taylor & Francis Ltd


The captivating world of video games is a vast and intricate tapestry, woven with the threads of history, business, and technology. From its humble beginnings to its current dominance, video games have evolved into a multi-billion dollar industry that captivates players of all ages and backgrounds. In this comprehensive guide, we will delve into the rich tapestry of video games, exploring their origins, evolution, and impact on society.

The history of video games can be traced back to the early 1950s, when computer scientists began experimenting with interactive visual displays. It was not until the 1970s and 1980s, however, that video games truly took off, with the advent of home consoles like the Atari 2600 and the Nintendo Entertainment System (NES). These consoles revolutionized the gaming industry, bringing immersive gameplay and graphics to the masses.

Over the years, video games have continued to evolve and innovate, with new technologies and platforms emerging to enhance the gaming experience. From the PC-98, MSX, Amstrad, and ZX Spectrum to the modern-day consoles like the PlayStation 5, Xbox Series X|S, and Nintendo Switch, video games have become more accessible, immersive, and visually stunning than ever before.

In addition to their entertainment value, video games have also played a significant role in shaping society and culture. They have been used as tools for education, training, and even therapy, helping individuals develop skills and improve their cognitive abilities. Video games have also been used to promote social and political causes, with games like "Civilization" and "The Sims" allowing players to explore complex social and economic systems.

The business of video games is a complex and multifaceted industry, with a wide range of stakeholders involved. From game developers and publishers to hardware manufacturers and distributors, everyone plays a crucial role in the success of the gaming industry. The industry has seen significant growth in recent years, with the rise of digital distribution platforms like Steam and the increasing popularity of mobile gaming.

The technology behind video games is a marvel of engineering and innovation, with advancements in graphics, sound, and gameplay pushing the boundaries of what is possible. From the powerful processors and graphics cards of modern consoles to the high-resolution displays and touchscreens of mobile devices, technology has played a vital role in shaping the gaming experience.

In conclusion, the world of video games is a fascinating and dynamic realm that continues to evolve and innovate. From their historical roots to their current dominance, video games have played a significant role in shaping society, culture, and the business world. Whether you are a seasoned gamer or a newcomer to the world of video games, this comprehensive guide will provide you with a deeper understanding of the industry and its impact on our lives.

Weight: 930g
Dimension: 280 x 210 (mm)
ISBN-13: 9781032325804
Edition number: 2 ed

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