The Video Games Textbook: History * Business * Technology
The Video Games Textbook: History * Business * Technology
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- More about The Video Games Textbook: History * Business * Technology
This book provides an comprehensive and up-to-date introduction to the history, business, and technology of video games, covering social, political, and economic motivations, and facilitating learning with clear objectives, key terms, timelines, and visual aids. It also highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms, and reinforces material with market summaries, reviews, and end-of-chapter activities.
Format: Hardback
Length: 478 pages
Publication date: 13 June 2023
Publisher: Taylor & Francis Ltd
The captivating world of video games has a rich history, spanning from the early days of arcade machines to the latest advancements in virtual reality and mobile gaming. In this comprehensive textbook, we delve into the intricate details of video games, exploring their business, technology, and social, political, and economic motivations.
Designed to facilitate learning, this textbook offers a clear and concise structure with well-defined objectives, key terms, illustrative timelines, color images, tables, and graphs. It provides a comprehensive overview of the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms. Reinforcing the material with market summaries, reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes, this textbook ensures that students grasp the essential concepts and gain a deep understanding of the video game industry.
With new content added in every chapter, from the PC-98, MSX, Amstrad, and ZX Spectrum to expanded coverage on mobile gaming, virtual reality, Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5, this textbook remains up-to-date and relevant to the ever-evolving world of video games. Whether you are a gamer, a student, or a professional interested in the industry, this textbook is an invaluable resource for anyone seeking to gain a deeper understanding of the world of video games.
So, embark on this journey through time and space, as we explore the history, business, and technology of video games, and discover the incredible impact they have on our lives and society.
Weight: 1090g
Dimension: 280 x 210 (mm)
ISBN-13: 9781032325873
Edition number: 2 ed
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