Robert Rice
Video Games in Psychotherapy
Video Games in Psychotherapy
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- More about Video Games in Psychotherapy
Video Games in Psychotherapy is a book that uses video games and interactive media to make psychotherapy more engaging for today's youth, addressing issues such as psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders. It provides a practical session-by-session framework and a review of over 40 popular video games with specific ideas for their use in psychotherapy. The book also includes concepts for individual and group psychotherapy using games and interactive media and offers useful therapy resources for mental health providers working with children, adolescents, and transition-age youth.
Format: Hardback
Length: 224 pages
Publication date: 22 August 2022
Publisher: Taylor & Francis Ltd
Video Games in Psychotherapy is a groundbreaking guide that revolutionizes the way psychotherapy is approached with today's youth. By leveraging the power of video games, interactive media, and gaming metaphors, this book offers a practical session-by-session framework for therapists to engage and connect with young clients. Drawing from various evidence-based approaches, including narrative, collaborative, cognitive behavioral, and more, the book provides a wealth of examples and activities that are tailored to the interests and language of young gamers.
The book addresses a range of mental health concerns, such as psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders, using a multidisciplinary approach. Through the use of compelling case examples, mental health providers can gain a deeper understanding of these issues and apply therapeutic concepts in a relatable and effective manner.
Moreover, Video Games in Psychotherapy offers a comprehensive review of over 40 popular video games, providing specific ideas and applications for their use in psychotherapy. This resource enables mental health providers to tailor therapy sessions to individual client goals and gaming preferences, making the process more personalized and engaging.
Beyond individual therapy, the book explores concepts for group psychotherapy using games and interactive media, ranging from classic arcade games like Pac-Man to virtual reality experiences. This approach fosters collaboration, communication, and social skills development among young clients, promoting a sense of belonging and support.
In addition to providing valuable insights and resources, Video Games in Psychotherapy offers practical templates, worksheets, and other therapy materials that mental health providers can use to enhance their practice. Whether working with children, adolescents, or transition-age youth, this book is a must-have for practitioners seeking to integrate innovative and effective approaches into their work.
By leveraging the power of video games and interactive media, Video Games in Psychotherapy empowers therapists to reach and engage with young clients in new and exciting ways, leading to positive outcomes and improved mental health outcomes.
Weight: 610g
Dimension: 229 x 152 (mm)
ISBN-13: 9781032119175
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