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Hannah Nicklin

Writing for Games: Theory and Practice

Writing for Games: Theory and Practice

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Writing for Games: Theory and Practice is a book that provides readers with a vocabulary to articulate and build their games writing practice. It is structured into three parts: Theory, Case Studies, and Practical Workbook. Hannah Nicklin, an award-winning narrative and game designer, writer, and academic, is the author.

Format: Hardback
Length: 288 pages
Publication date: 24 May 2022
Publisher: Taylor & Francis Ltd


Focusing on the independent videogames sector, this comprehensive book serves as a valuable resource for readers seeking to develop their games writing skills. Whether you are a student studying games or an individual coming from a different storytelling discipline, this book provides you with a comprehensive vocabulary to articulate and enhance your games writing practice.

Writing for Games offers a wealth of resources for communication, collaboration, reflection, and advocacy, inviting readers to position their practice within a rich heritage of storytelling that spans centuries. It also considers the unique material affordances of videogames and the practical realities of working within game development processes.

The book is structured into three distinct parts:

Theory: In this section, the book delves into the craft of both games and writing from a theoretical perspective, covering a comprehensive vocabulary for game and story practices.

Case Studies: Through the use of three compelling case studies, this part explores the theory discussed in Part 1, providing practical insights and applications.

Practical Workbook: This section offers a series of provocations, tools, and exercises designed to refine and develop the reader's writing skills, not just for the present but as a lifelong practice.

Written by an award-winning narrative and game designer, writer, and academic with nearly 15 years of experience, Hannah Nicklin has dedicated her career to creating playful experiences that connect with people and foster a sense of belonging. She actively advocates for making games a more radical space through mentoring, advocacy, and redefining processes.

Nicklin's background in playwrighting paved the way for her early involvement in interactive practices, and she currently holds the position of CEO and studio lead at Danish indie studio Die Gute Fabrik. The studio's most recent release, Mutazione, was launched in 2019.

Writing for Games: Theory and Practice is an accessible and beginner-friendly text that caters to anyone interested in exploring the art of writing for videogames. Whether you are a seasoned writer or a newcomer to the field, this book offers valuable insights, practical exercises, and a wealth of knowledge to help you refine and enhance your games writing skills.

Weight: 594g
Dimension: 241 x 160 x 25 (mm)
ISBN-13: 9781032023069

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