Ramakrishnan Mukundan
3D Mesh Processing and Character Animation: With Examples Using OpenGL, OpenMesh and Assimp
3D Mesh Processing and Character Animation: With Examples Using OpenGL, OpenMesh and Assimp
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- More about 3D Mesh Processing and Character Animation: With Examples Using OpenGL, OpenMesh and Assimp
3D Mesh Processing and Character Animation is a textbook that provides in-depth coverage of topics important in three-dimensional modelling, surface design, and real-time character animation. It introduces two powerful libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of algorithms in mesh processing and character animation. It is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis and animations of rigged character models.
Format: Hardback
Length: 201 pages
Publication date: 15 March 2022
Publisher: Springer Nature Switzerland AG
3D Mesh Processing and Character Animation delves into the core aspects of three-dimensional modeling, surface design, and real-time character animation. It offers comprehensive coverage of data structures and widely employed methods in geometry processing, keyframe and inverse kinematics animations, and shader-based mesh object processing. Additionally, the textbook introduces two powerful and versatile libraries, OpenMesh and Assimp, showcasing their effectiveness through implementations of a diverse array of algorithms in mesh processing and character animation. This textbook is designed for advanced undergraduate or postgraduate students with a keen interest in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, as well as animations of rigged character models.
The book's key topics encompass mesh data structures for efficient adjacency queries, simplification and subdivision algorithms, mesh parameterization techniques, 3D mesh morphing, skeletal animation, motion capture data integration, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation, and geometry shaders. Furthermore, it delves into geometry processing and terrain rendering, providing a comprehensive foundation for those seeking to excel in the field of 3D graphics and animation.
By presenting these topics in a clear and concise manner, 3D Mesh Processing and Character Animation serves as a valuable resource for students, researchers, and professionals seeking to advance their knowledge and expertise in the realm of 3D graphics and animation.
Weight: 494g
Dimension: 235 x 155 (mm)
ISBN-13: 9783030813536
Edition number: 1st ed. 2022
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