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Vladimir Rizov

A Criminology of Videogames: Ideology, Affect, and Play

A Criminology of Videogames: Ideology, Affect, and Play

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  • More about A Criminology of Videogames: Ideology, Affect, and Play

This innovative book examines how videogames engage with crime and its control. It treats games as ideological representations, in which ideas about policing, justice, and criminality are formed and reproduced. Covering over fifty videogames and blending insights from criminology, game studies, affect and social theory, the book explores how games reproduce injustice and inequality.

Central to the book is the idea of the ‘ludic unconscious’—the notion that in videogames the convergence of gameplay mechanics and narrative sensibilities are affectively and politically meaningful. It is an essential read for students and academics interested in the intersections of crime, ideology, and play.

  • Publication date: 23 July 2026
  • Page count: 170
  • Dimensions: Height 161 mm; Width 241 mm; Thickness 16 mm
  • Publisher: Bristol University Press
  • Format: Hardback
  • ISBN-13: 9781529245424

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