Architectural Approach to Level Design: Second edition
Architectural Approach to Level Design: Second edition
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An Architectural Approach to Level Design is a book that combines architectural and spatial design theory with level design, exploring principles through the context and history of architecture. It offers practical techniques and theories for creating better levels, addressing industry issues, and incorporating architectural principles into game design.
Format: Paperback / softback
Length: 579 pages
Publication date: 08 May 2019
Publisher: Taylor & Francis Inc
An Architectural Approach to Level Design is a groundbreaking book that seamlessly blends architectural and spatial design theory with the realm of level design. Authored by a game developer and professor with training in architecture, this pioneering work stands as one of the earliest endeavors to integrate these two disciplines. It delves into the principles of level design by contextualizing them within the rich tapestry of architectural history and theory.
In its second edition, An Architectural Approach to Level Design offers a wealth of architectural techniques and theories that can be applied to your own creative endeavors. The author skillfully connects architecture and level design in novel and insightful ways, addressing the practical considerations of how designers shape space and the experiential aspects of how and why humans engage with that space. The book also addresses pressing industry challenges, such as creating captivating tutorial levels and effectively utilizing computer-generated level design systems while preserving the player-centric design ethos of handcrafted levels.
Throughout the text, readers will acquire valuable skills in spatial layout, the art of evoking emotions through game spaces, and the application of architectural theory to enhance level design. Case studies, perspectives from industry professionals, and insights from scientists, psychologists, and academics further enrich the reader's understanding of modern level design practices. The book also explores how historical structures can serve as valuable sources of knowledge in the field of level design, shedding light on timeless principles that can be applied to contemporary game development.
By bringing together topics in game design and architecture, An Architectural Approach to Level Design empowers game developers to create immersive and captivating game worlds. The book is software-independent, providing a comprehensive discussion of tools and techniques that can be utilized across various game development platforms. Whether you are a seasoned game designer or a newcomer to the field, this book offers valuable insights and practical guidance for designing better spaces for your games.
Weight: 1052g
Dimension: 160 x 236 x 27 (mm)
ISBN-13: 9780815361367
Edition number: 2 New edition
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