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Artificial Intelligence and Playable Media

Artificial Intelligence and Playable Media

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  • Condition: Brand new
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  • More about Artificial Intelligence and Playable Media


The book "Artificial Intelligence and Media" explores the impact of software on everyday life, tracing the industrial development and migrations of AI and the connectedness of play to broader cultural, social, and economic forces. It connects history and theory to practice through illustrative, culturally relevant media objects and case studies, bridging the fields of software studies, science and technology studies, and video game studies.

Format: Hardback
Length: 164 pages
Publication date: 02 September 2022
Publisher: Taylor & Francis Ltd


Centers artificial intelligence as a transformative pathway for media studies students, scholars, and practitioners to navigate the vast and complex terrain of software practice. Delves into the profound impact of software on our daily lives, tracing the intricate industrial development and migrations of artificial intelligence (AI) alongside the interconnectedness of play to broader cultural, social, and economic forces. Seamlessly weaves together history and theory, providing students with a rich and engaging learning experience through a series of illustrative and culturally relevant media objects and case studies. By focusing on applied artificial intelligence in popular and public culture, this course bridges the fields of software studies, science and technology studies, and video game studies, fostering interdisciplinary collaboration and knowledge exchange. Prepare to be immersed in a world where technology and culture converge, and gain the skills and insights needed to shape the future of software and media.

Centers artificial intelligence as a transformative pathway for media studies students, scholars, and practitioners to navigate the vast and complex terrain of software practice.


Delves into the profound impact of software on our daily lives, tracing the intricate industrial development and migrations of artificial intelligence (AI) alongside the interconnectedness of play to broader cultural, social, and economic forces.


Seamlessly weaves together history and theory, providing students with a rich and engaging learning experience through a series of illustrative and culturally relevant media objects and case studies.


By focusing on applied artificial intelligence in popular and public culture, this course bridges the fields of software studies, science and technology studies, and video game studies, fostering interdisciplinary collaboration and knowledge exchange.


Prepare to be immersed in a world where technology and culture converge, and gain the skills and insights needed to shape the future of software and media.


Dimension: 229 x 152 (mm)
ISBN-13: 9781032125459

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