Skip to product information
1 of 1

Simon N Goodwin

Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality

Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality

Regular price £62.82 GBP
Regular price £65.99 GBP Sale price £62.82 GBP
Sale Sold out
Taxes included. Shipping calculated at checkout.

YOU SAVE £3.17

  • Condition: Brand new
  • UK Delivery times: Usually arrives within 2 - 3 working days
  • UK Shipping: Fee starts at £2.39. Subject to product weight & dimension

Bulk ordering. Want 15 or more copies? Get a personalised quote and bigger discounts. Learn more about bulk orders.

  • More about Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality


Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a comprehensive guide to interactive audio runtime systems, with practical examples and insights. It covers soundfield creation across platforms, explaining costs, benefits, and priorities, and how to tame it for enjoyment.

Format: Paperback / softback
Length: 288 pages
Publication date: 18 February 2019
Publisher: Taylor & Francis Ltd


Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles. Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits, and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.

Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles. Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits, and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.

Weight: 552g
Dimension: 192 x 234 x 16 (mm)
ISBN-13: 9781138543904

UK and International shipping information

UK Delivery and returns information:

  • Delivery within 2 - 3 days when ordering in the UK.
  • Shipping fee for UK customers from £2.39. Fully tracked shipping service available.
  • Returns policy: Return within 30 days of receipt for full refund.

International deliveries:

Shulph Ink now ships to Australia, Belgium, Canada, France, Germany, Ireland, Italy, India, Luxembourg Saudi Arabia, Singapore, Spain, Netherlands, New Zealand, United Arab Emirates, United States of America.

  • Delivery times: within 5 - 10 days for international orders.
  • Shipping fee: charges vary for overseas orders. Only tracked services are available for most international orders. Some countries have untracked shipping options.
  • Customs charges: If ordering to addresses outside the United Kingdom, you may or may not incur additional customs and duties fees during local delivery.
View full details