Roland Birbal,Michele Taylor,Nazreen Mohammed,Michelle Koon Koon,Carissa Gookool
Cambridge Primary Computing Learner's Book Stage 4
Cambridge Primary Computing Learner's Book Stage 4
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- More about Cambridge Primary Computing Learner's Book Stage 4
Cambridge Assessment International Education has endorsed this book to help learners develop essential computing skills with real-life examples, reinforcement of key vocabulary, and opportunities for learning, practicing, and applying. It includes discussion tasks, self-assessment panels, practice tasks, and challenge yourself! panels, as well as recap and activate learners' prior knowledge activities and introduce new computing skills.
Format: Paperback / softback
Length: 184 pages
Publication date: 25 November 2022
Publisher: Hodder Education
Cambridge Assessment International Education Endorsed
This comprehensive textbook is designed to help learners develop essential computing skills in a fun and engaging way. With an approach that uses real-life examples, reinforces key vocabulary, and provides opportunities for learning, practicing, and applying throughout, it is endorsed by Cambridge Assessment International Education.
Encourage learners to become confident in working with information and ideas of their own and those of others through discussion tasks and What can you do? panels at the end of each unit for self-assessment. The clear pathway through the learning objectives is provided with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.
Contents
How to use this book:
- Term 1:
- Unit 1: Scratch: Be a loop hero
- Unit 2: Google forms: Be a data controller
- Unit 3: Be a speed surfer
- Unit 4: Be a storyteller
- Term 2:
- Unit 5: Robots can work
- Unit 6: Be a musician
- Unit 7: Be a data boss
- Unit 8: Be an innovator
- Term 3:
- Unit 9: Be a code cracker
- Unit 10: Be a game developer
- Unit 11: Robots in control
- Unit 12: Be an artist
Glossary
A glossary of key computing terms and concepts is provided at the end of the book to enhance learners' understanding and vocabulary.
Weight: 520g
Dimension: 274 x 212 x 10 (mm)
ISBN-13: 9781398368590
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