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Shulph Ink

Classical Antiquity in Video Games: Playing with the Ancient World

Classical Antiquity in Video Games: Playing with the Ancient World

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  • More about Classical Antiquity in Video Games: Playing with the Ancient World

Video games have become a popular medium for depicting the ancient world, with successful series like "Assassins Creed" and "Civilization" selling millions of copies. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. It presents cutting-edge research in classics and classical receptions, game studies, and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers, and historical consultants.

Format: Paperback / softback
Length: 312 pages
Publication date: 29 July 2021
Publisher: Bloomsbury Publishing PLC


Video games have become increasingly prevalent in modern society, encompassing a wide range of platforms and genres. This volume explores the diverse portrayals of the ancient world in video games, highlighting both the potential challenges and applications of game engines for educational and academic purposes. With successful series such as "Assassin's Creed" and "Civilization" selling millions of copies, video games have gained significant influence in shaping younger audiences' perceptions of the past. However, classical scholarship has largely ignored video games as a vehicle of classical reception. This collection of essays aims to address this gap by providing a dedicated study of receptions, remediation, and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies, and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers, and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient video games' and the challenges and rewards of this new and exciting field.

Weight: 476g
Dimension: 155 x 234 x 21 (mm)
ISBN-13: 9781350193864

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