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Andreas Rauscher,Daniel Stein,Jan-Noel Thon

Comics and Videogames: From Hybrid Medialities to Transmedia Expansions

Comics and Videogames: From Hybrid Medialities to Transmedia Expansions

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  • More about Comics and Videogames: From Hybrid Medialities to Transmedia Expansions

This book explores the relationship between comics and videogames, combining conceptual reflection with case studies from contemporary media culture. It focuses on hybrid medialities, experimental aesthetics, and transmedia expansions, addressing synergies and intersections through a diverse range of case studies. It is of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.

Format: Paperback / softback
Length: 264 pages
Publication date: 01 August 2022
Publisher: Taylor & Francis Ltd


This groundbreaking book provides the first comprehensive exploration of the diverse interfaces that shape the intricate relationship between comics and videogames. Blending in-depth conceptual analysis with a rich array of paradigmatic case studies drawn from contemporary media culture, it offers a multi-faceted perspective on this evolving intersection.

The editors have assembled a distinguished cohort of international scholars, each specializing in the crossroads of comics studies and game studies, to delve into two interconnected areas of inquiry. The first part of the book focuses on the exploration of hybrid medialities and experimental aesthetics as they manifest between comics and videogames. The second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media landscape.

Within the individual chapters, a diverse range of case studies is presented, spanning from independent and experimental projects to popular franchises from the corporate realms of DC and Marvel, as well as the more playful forms of media mix that are prevalent in Japan. These case studies serve as valuable conduits for examining the synergies and intersections between comics and videogames, highlighting the rich tapestry of creative possibilities that arise from their convergence.

Comics and Videogames: Interfaces and Expansions is an innovative and thought-provoking contribution to the field of media studies. It appeals to scholars and students engaged in comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies, offering a comprehensive and interdisciplinary understanding of this dynamic relationship. By examining the many interfaces that shape this intersection, the book provides valuable insights into the evolving dynamics of contemporary media culture and its profound impact on our understanding of storytelling, gaming, and popular culture.

Weight: 510g
Dimension: 234 x 156 (mm)
ISBN-13: 9780367539016

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