Shulph Ink
Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education
Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education
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- More about Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education
The book highlights the use of cutting-edge virtual and augmented reality (VR and AR) technology in STEM education, focusing on the creation of exciting and engaging experiences for learners. Edited by experienced XR researchers, it covers various immersive platform types and ILEs, advancing research and practice in the adoption of these technologies.
Format: Unspecified
Length: 122 pages
Publication date: 14 November 2023
Publisher: Taylor & Francis Ltd
The use of cutting-edge virtual and augmented reality (VR and AR) technology in STEM education is explored in this timely volume. Immersive Learning Environments (ILEs) and innovative applications in the field are experiencing exciting advancements, thanks to recent breakthroughs in technologies such as VR, AR, Mixed Reality (MR), and Cross Reality (XR). These technologies, which leverage VR, AR, and MR, are making it feasible for educators in STEM to adopt ILEs in their classrooms in a scalable manner.
Edited by experienced XR researchers in STEM education, Wang, Ryoo, and Winkelmann, the book focuses on the use of ILEs for creating experiences that excite, inspire, and engage learners in STEM disciplines. Chapters include research studies and practical applications that address the challenges and opportunities associated with adopting technologies.
This book covers the entire spectrum of immersive platform types and ILEs, including desktop, mobile, wearable, and room-based. It serves as a valuable resource for academics, researchers, and advanced students in education, STEM education, instructional design and technology, educational research, educational technology, research methods, information and communications technology, and curriculum and instruction.
Originally published as a special issue of Interactive Learning Environments, Cross Reality (XR) and Immersive Learning Environments in Education will be a key resource for those interested in advancing the adoption of ILE technologies into STEM education from technical, theoretical/conceptual, empirical, and/or methodological perspectives.
Weight: 403g
Dimension: 246 x 174 (mm)
ISBN-13: 9781032599946
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