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Leslie Haas,Jill T. Tussey,Michelle Metzger

Disciplinary Literacy and Gamified Learning in Middle School Classrooms: Questing Through Time and Space

Disciplinary Literacy and Gamified Learning in Middle School Classrooms: Questing Through Time and Space

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  • More about Disciplinary Literacy and Gamified Learning in Middle School Classrooms: Questing Through Time and Space


This textbook prepares teachers to incorporate gamified learning experiences into middle school classrooms, focusing on concrete examples of how to integrate literacy across disciplines in a fun, engaging, and unique way for all learners. It offers practical information related to pedagogy, content, and differentiation for each lesson, and is designed for preservice teachers, practicing teachers, instructional coaches, and administrators. The book begins with engineering marvels that span across centuries and locations, and offers teaching moments to delve into the historical and social aspects of each chapter, as well as the artistic merit and the art created about and around each marvel. Additional teaching moments lie in understanding the science, engineering, technology, and math embedded in all featured marvels, and the book provides material lists, resource materials, and visual/graphic images to support understanding. Teaching tips and differentiation strategies are also provided to support novice and career teachers alike.

Format: Paperback / softback
Length: 183 pages
Publication date: 17 May 2022
Publisher: Springer Nature Switzerland AG


This comprehensive textbook is designed to equip teachers with the skills and knowledge necessary to incorporate gamified learning experiences into middle school classrooms. Its central focus revolves around providing concrete examples of how to seamlessly integrate literacy across various disciplines in a captivating, engaging, and uniquely effective manner for all learners. In addition, this book offers valuable practical insights related to pedagogy, content, and differentiation for each lesson, making it an invaluable resource for preservice teachers, practicing teachers, instructional coaches, and administrators alike.

The textbook begins with a captivating journey through engineering marvels that span centuries and continents. The ten chapters, arranged in chronological order, are titled: Acropolis, Petra, Colosseum, Chichen Itza, Moai, Red Square, Taj Mahal, Neuschwanstein, Eiffel Tower, and Sydney Opera House. By focusing on specific examples of human ingenuity, the book creates opportunities to delve into the historical and social contexts of each chapter's focus. Furthermore, there are chances to explore the artistic merit and the art created about and around each marvel, fostering a deeper understanding and appreciation of these iconic structures.

In addition to providing a wealth of information, each chapter offers a comprehensive material list, resource materials, and visual/graphic images to support understanding. Teaching tips and differentiation strategies are also provided to cater to novice and experienced teachers, ensuring that the content is accessible and adaptable to diverse learning styles.

By incorporating gamified learning experiences into middle school classrooms, teachers can foster a love for learning, promote critical thinking, and enhance student engagement. This textbook serves as a valuable tool for educators seeking to create dynamic and interactive learning environments that inspire and motivate their students to achieve their full potential.

Weight: 320g
Dimension: 235 x 155 (mm)
ISBN-13: 9783030994211
Edition number: 1st ed. 2022

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