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Rhett Loban

Embedding Culture into Video Games and Game Design: The Palm, the Dogai and the Tombstone

Embedding Culture into Video Games and Game Design: The Palm, the Dogai and the Tombstone

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  • More about Embedding Culture into Video Games and Game Design: The Palm, the Dogai and the Tombstone


This book explores how culture can be thoughtfully embedded into video games and the game design process, using the Torres Strait Virtual Reality project as a primary example. It advocates for designers to prevent misrepresentations and engage with deeper understandings of culture to build culturally richer and more meaningful game worlds. No prior knowledge of culture studies is needed, and the book deals with higher-level game design with little reference to the technical elements of game development.

Format: Hardback
Length: 172 pages
Publication date: 04 September 2023
Publisher: Taylor & Francis Ltd


This comprehensive book is a valuable resource for game designers and enthusiasts alike, offering insightful guidance on how to thoughtfully incorporate culture into video games and the game design process. It addresses the issue of misrepresentation of certain cultures and communities in various video games, prompting designers to take proactive measures to ensure more accurate and respectful representations. By placing cultural considerations at the forefront of the design process, the book encourages designers to create culturally rich and meaningful game worlds that resonate with diverse audiences.

The book employs a diverse range of examples, including the Torres Strait Virtual Reality project, to illustrate its principles and practices. It also delves into the broader context of Torres Strait culture, providing a deeper understanding of its significance and relevance in game design.

One of the key strengths of this book is its accessibility, as it does not require prior knowledge of cultural studies. Instead, it focuses on higher-level game design concepts and strategies, making it accessible to a wide range of readers, including those with backgrounds in other fields such as computer science or art.

Moreover, the book offers valuable insights into the ethical considerations of cultural representation in video games. It encourages designers to approach their work with sensitivity and respect, recognizing the power of their creations to shape perceptions and influence attitudes. By promoting deeper cultural understanding and engagement through game design, the book contributes to the ongoing dialogue about the role of games in promoting diversity and inclusivity.

In conclusion, this book is a must-read for anyone interested in the intersection of culture, video games, and game design. It provides a comprehensive and thought-provoking exploration of the issues and opportunities surrounding cultural representation in games, offering practical strategies and insights that can help designers create more inclusive and meaningful gaming experiences.

Weight: 476g
Dimension: 234 x 156 (mm)
ISBN-13: 9781032232164

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