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Feminism in Play

Feminism in Play

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  • More about Feminism in Play

Feminism in Play explores the representation of women in video games, their participation in gaming culture, and their contributions to the industry. It highlights the resistance of women to cultural norms, their play and creative practices, and the interconnections between games and societal issues. The volume offers a platform for the marginalized and provides counter-narratives to post-racial and post-gendered fantasies in games culture.

\n Format: Paperback / softback
\n Length: 271 pages
\n Publication date: 10 October 2018
\n Publisher: Springer International Publishing AG
\n


Feminism in Play delves into the multifaceted perspectives of women within the realm of video games, encompassing their roles as active participants in the gaming culture, as well as their significant contributions to the gaming industry. This comprehensive volume showcases the remarkable resilience and creativity of women in challenging and subverting the established norms of the gaming community. Contributors examine the intricate connections between video games and broader societal and structural barriers that hinder the full inclusion of women in both the gaming industry and gaming culture. By providing this analytical framework, this volume serves as a powerful platform for amplifying the voices of marginalized and silenced individuals, offering alternative narratives that challenge the prevalent post-racial and post-gendered fantasies that often overshadow the violent realities of game production and consumption.


Introduction:
Feminism in Play explores the complex and multifaceted representations of women in video games, their involvement in the gaming culture, and their contributions to the gaming industry. This volume showcases the remarkable resilience and creativity of women in challenging and subverting the established norms of the gaming community. Contributors examine the intricate connections between video games and broader societal and structural barriers that hinder the full inclusion of women in both the gaming industry and gaming culture. By providing this analytical framework, this volume serves as a powerful platform for amplifying the voices of marginalized and silenced individuals, offering alternative narratives that challenge the prevalent post-racial and post-gendered fantasies that often overshadow the violent realities of game production and consumption.


Women as Participants in Games Culture:
Feminism in Play highlights the diverse experiences and perspectives of women as active participants in the gaming culture. It explores the ways in which women have been historically marginalized and excluded from the gaming industry, as well as the efforts they have made to overcome these barriers and participate in games as creators, players, and enthusiasts. The volume showcases the contributions of women to the development and innovation of video games, including game design, programming, storytelling, and community management. It also examines the challenges and stereotypes that women face in the gaming community, such as sexism, harassment, and lack of representation.


Women as Contributors to the Games Industry:
Feminism in Play recognizes the significant contributions of women to the gaming industry as developers, publishers, marketers, and industry professionals. It explores the challenges and opportunities that women face in the industry, such as gender discrimination, lack of funding, and limited access to leadership positions. The volume showcases the success stories of women who have broken into the gaming industry and achieved great success, as well as the ongoing efforts to promote diversity and inclusion in the industry.


Resistance to Norms of Games Culture:
Feminism in Play emphasizes the resistance of women to the norms and stereotypes of games culture. It explores the ways in which women have challenged and subverted the dominant narratives and tropes that have been perpetuated in video games. The volume showcases the creative practices and strategies that women have employed to create games that challenge gender norms, promote diversity, and provide inclusive experiences for players. It also examines the impact of these efforts on the broader gaming community and the broader societal conversation about gender and sexuality.


Play and Creative Practices:
Feminism in Play explores the role of play and creative practices in the lives of women and their contributions to the gaming industry. It examines the ways in which women use games as a form of self-expression, social connection, and personal growth. The volume showcases the innovative approaches that women have taken to game design, storytelling, and visual art, as well as the ways in which they have used games to promote social justice and activism.


Interconnections between Games and Society:
Feminism in Play recognizes the interconnections between video games and broader societal and structural issues. It explores the ways in which games can be used as a tool for social change, education, and activism. The volume showcases the examples of games that have been developed to address social issues such as gender inequality, racism, and climate change, as well as the ways in which these games have been used to promote empathy and understanding.


Conclusion:
In conclusion, Feminism in Play provides a comprehensive and interdisciplinary exploration of the roles of women in video games, their participation in the gaming culture, and their contributions to the gaming industry. By highlighting the resilience and creativity of women in challenging and subverting the norms of games culture, this volume offers a powerful platform for promoting diversity and inclusion in the gaming community. It also serves as a valuable resource for scholars, researchers, and policymakers interested in understanding the complex relationships between video games, gender, and society.

\n Weight: 448g\n
Dimension: 232 x 172 x 16 (mm)\n
ISBN-13: 9783319905389\n
Edition number: 1st ed. 2018\n

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