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Game AI Uncovered: Volume One

Game AI Uncovered: Volume One

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  • More about Game AI Uncovered: Volume One

Game AI Uncovered: Volume One is a collection of knowledge, ideas, tricks, and cutting-edge techniques from 20 top game AI professionals and researchers, covering various areas of game AI development, such as situational awareness, pathfinding, tethering, squad behaviors, coordination, auto-generating navigation link data, fluid movement, combining behavior and animation systems, pedal control for cars, tactical positioning, level of detail, infinite axis utility systems, hierarchical state machines, bots for testing, reactive behavior trees, and more.

Format: Paperback / softback
Length: 200 pages
Publication date: 23 February 2024
Publisher: Taylor & Francis Ltd



Game AI Uncovered: Volume One marks the beginning of a groundbreaking series of books dedicated to exploring the evolution of artificial intelligence in video games. This comprehensive volume brings together the collective expertise, innovative ideas, practical tricks, and cutting-edge techniques of 20 renowned game AI professionals and researchers from across the globe.

Within these pages, readers will delve into the intricate development processes behind a diverse range of popular titles, including Hood: Outlaws and Legends, The Escapists 2, Sackboy: A Big Adventure, Call of Duty: Strike Team, GTI+ Club, Split/Second, Sonic All Stars Racing Transformed, Luna Abyss, Medal of Honor Heroes I & II, Age of Empires IV, Watch Dogs, Battlefield 2042, Plants vs. Zombies: Battle for Neighborville, Dead Space, and many more.

This volume offers comprehensive overviews and insightful perspectives on various aspects of game AI, encompassing topics such as situational awareness, pathfinding, tethering, squad behaviors, coordination, auto-generating navigation link data, fluid movement, seamless integration of behavior and animation systems, precise pedal control for cars, tactical positioning, level of detail, advanced infinite axis utility systems, hierarchical state machines, bots for testing, reactive behavior trees, and more. Whether you are a novice in the field of game AI or a seasoned professional developer, this book is a treasure trove of knowledge that will not only aid in the creation of your own games but also inspire new approaches and innovative solutions.

Contributors to this volume include Andy Brown, Dr. Allan Bruce, Richard Bull, Laurent Couvidou, Steven Dalton, Michele Ermacora, Jonas Gillberg, Dale Green, Johan Holthausen, Dr. Aitor SantamarĂ­a Ibirika, Dr. Nic Melder, Sarat Rallabandi, Bruno Rebaque, John Reynolds, Paul Roberts, David Rogers, Andrea Schiel, Huw Talliss, Dr. Tommy Thompson, and David Wooldridge. Their contributions have enriched the content and made this book an invaluable resource for anyone interested in the realm of game AI.

Weight: 346g
Dimension: 155 x 234 x 15 (mm)
ISBN-13: 9781032343235

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