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Game Audio Programming: Principles and Practices
Game Audio Programming: Principles and Practices
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- More about Game Audio Programming: Principles and Practices
This book is the first of its kind, dedicated to the art of game audio programming. It contains over fifteen chapters written by top game audio programmers and sound designers, covering fundamentals, middleware platforms, advanced topics, and more. It aims to raise the general level of game audio programming expertise and is accessible to beginners and advanced programmers.
Format: Paperback / softback
Length: 312 pages
Publication date: 30 September 2020
Publisher: Taylor & Francis Ltd
Welcome to Game Audio Programming: Principles and Practices! This groundbreaking book is a comprehensive resource dedicated to the art of game audio programming. Written by a team of renowned game audio programmers and sound designers, it encompasses an extensive collection of over fifteen chapters, offering unparalleled knowledge and wisdom about game audio programming.
One of the primary objectives of this book is to elevate the expertise in game audio programming across the industry. It is designed to be accessible to beginners while providing valuable insights for advanced game audio programmers. Each chapter is packed with practical techniques and code examples that have been successfully employed in shipping games. The authors have generously shared their expertise, providing detailed explanations and diagrams to enhance understanding.
The book covers a wide range of topics, including the fundamentals of audio representation and perception, advanced usage of various audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio), advanced topics such as Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data, and much more. Whether you are an experienced audio programmer seeking new techniques, a budding game developer looking for a specialization, or simply the one tasked with handling the audio code, this book has something valuable to offer.
With its cutting-edge advanced game audio programming concepts, real-game examples, and perspectives of both audio programmers and sound designers, this book provides a comprehensive perspective on being an audio programmer. It goes beyond game audio engine design and delves into implementing audio tools and collaborating with sound designers. By encompassing a holistic approach, it equips readers with the skills and knowledge necessary to excel in the field of game audio programming.
So, whether you are a seasoned professional or just starting your journey in game audio programming, this book is a must-have resource. It will guide you through the complexities of game audio programming, empower you with new techniques, and help you create immersive and captivating audio experiences for your games.
Weight: 502g
Dimension: 156 x 232 x 25 (mm)
ISBN-13: 9780367658342
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