JeremiahMcCall
Gaming the Past: Using Video Games to Teach Secondary History
Gaming the Past: Using Video Games to Teach Secondary History
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- More about Gaming the Past: Using Video Games to Teach Secondary History
The author is a leading expert on teaching history with games and historical games studies. It provides practical suggestions and insights for using historical games in education, including templates for worksheets, analytical questions, and rubrics. It also discusses the features of historical games and the Historical Problem Space framework for game analysis. The book includes updated lesson and unit structures, activities, and assessments using current games, and an appendix with a list of available history games and their academic standards.
Format: Paperback / softback
Length: 196 pages
Publication date: 11 November 2022
Publisher: Taylor & Francis Ltd
The author is a renowned expert in the field of teaching history through games and in the study of historical games. This comprehensive resource provides practical and insightful suggestions and insights, along with a range of templates for worksheets, analytical questions, and rubrics. It has been extensively updated and expanded to include new talking points regarding the value of historical video games in education for colleagues, administrators, parents, and students.
The book delves into a cutting-edge exploration of the features of historical games, including the author's Historical Problem Space framework for historical game analysis. It offers an extensive discussion on how to use this framework to study games and guide students in their game analysis. The book also examines the primary genres of historical games and how they effectively address history and academic history content.
Revised and expanded lesson and unit structures have been introduced to effectively introduce students to historical games through video clips, whole-class play, and individual gameplay. Activities and assessments have been revised and expanded to use current games as examples, ensuring that they are up-to-date and relevant.
A fully updated appendix provides a current list of the most available history games and the academic standards they address, making it a valuable resource for educators and students alike.
In conclusion, this book is an essential resource for anyone interested in teaching history through games and in the study of historical games. It offers practical insights, comprehensive templates, and up-to-date information, making it an invaluable tool for educators and students alike.
Weight: 385g
Dimension: 229 x 152 (mm)
ISBN-13: 9781032223483
Edition number: 2 ed
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