Shulph Ink
Innovating with Augmented Reality: Applications in Education and Industry
Innovating with Augmented Reality: Applications in Education and Industry
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- More about Innovating with Augmented Reality: Applications in Education and Industry
Augmented Reality (AR) has numerous advantages, such as increased engagement and interaction, enhanced innovation, and responsiveness. It has applications in various domains, including medical training, retail, repair and maintenance, interior design, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explores the concepts behind AR, its application areas, and how it aligns with Education 4.0. The book covers AR applications in education, including gamification, and other industries such as the food and beverage industry and healthcare. It also provides an overview of game development software, Unity, and the tools and techniques used in developing AR-based apps.
Format: Hardback
Length: 188 pages
Publication date: 16 December 2021
Publisher: Taylor & Francis Ltd
Augmented Reality (AR) brings a multitude of advantages, including heightened engagement, interaction, and innovation. Its applications span various domains, such as medical training, retail, complex equipment repair and maintenance, interior design in architecture and construction, business logistics, tourism, and classroom education.
In the realm of education, Augmented Reality (AR) holds immense potential. By leveraging AR and Virtual Reality (VR), educators can create virtual and interactive environments that transport students to new worlds of imagination. These technologies enable students to explore and understand complex concepts in a more engaging and immersive way. AR applications in education are explored in depth in this book, with a particular focus on how gamification can be incorporated into the teaching and learning process.
The book also covers other application areas of AR and VR, including the food and beverage industry. Case studies are presented on virtual 3D food, employee training, product-customer interaction, restaurant entertainment, restaurant tours, and product packaging. The application of AR in healthcare, medical education, and related devices and software is examined in the final chapter. Additionally, the book provides an overview of Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR applications.
By embracing AR and VR, educators can revolutionize the way students learn and engage with the world around them. This technology offers a glimpse into the future of education, where students will have access to immersive learning experiences that will prepare them for the challenges of the 21st century.
Weight: 456g
Dimension: 160 x 242 x 20 (mm)
ISBN-13: 9781032008127
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