Chris Roda
Real Time Visual Effects for the Technical Artist
Real Time Visual Effects for the Technical Artist
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- More about Real Time Visual Effects for the Technical Artist
This book provides an in-depth exploration of the technical aspects of real-time visual effects, covering in-camera effects, in-material effects, simulations, and particles. It is based on the author's extensive experience in the feature film visual effects and real-time video game industries and is designed for graduate and undergraduate students.
Format: Paperback / softback
Length: 390 pages
Publication date: 14 March 2022
Publisher: Taylor & Francis Ltd
Introduction to Real-Time Visual Effects
This comprehensive textbook offers a thorough exploration of the technical aspects of real-time visual effects, drawing upon a wealth of experience spanning over two decades in the fields of feature film visual effects and real-time video game development. It has been extensively tested on graduate and undergraduate students, ensuring its accessibility and relevance to a wide range of learners.
The book is organized into four distinct chapters, each dedicated to exploring different categories of real-time visual effects. In the first chapter, "In-Camera Effects," the reader is introduced to the techniques and methodologies used to create stunning visual effects within the camera itself. From practical camera movements and lens distortion to advanced compositing and motion tracking, this chapter provides a solid foundation for understanding the core principles of real-time visual effects.
The second chapter, "In-Material Effects," delves into the realm of generating realistic and physically accurate visual effects by manipulating materials and textures in real-time. From realistic lighting and shading to complex material simulations and particle effects, this chapter showcases the incredible capabilities of modern graphics hardware and software in creating visually stunning environments.
The third chapter, "Simulations," explores the use of computer simulations to create realistic and dynamic visual effects. From fluid dynamics and particle systems to rigid body dynamics and cloth simulations, this chapter demonstrates how simulations can be used to simulate complex physical phenomena and create stunning visual effects.
The fourth and final chapter, "Particles," focuses on the creation and manipulation of small particles in real-time to achieve a wide range of visual effects. From particle systems and smoke effects to volumetric lighting and fluid simulations, this chapter showcases the power of particles in bringing life and realism to digital environments.
Throughout the textbook, real-world examples and case studies are provided to illustrate the practical applications of the discussed techniques and concepts. These examples range from blockbuster feature films to popular video games, showcasing the versatility and impact of real-time visual effects in the entertainment industry.
By providing a comprehensive and accessible introduction to real-time visual effects, this textbook serves as a valuable resource for students, professionals, and enthusiasts alike. Whether you are seeking to enhance your skills in visual effects or gain a deeper understanding of the technical aspects of this field, this book will provide you with the knowledge and tools you need to succeed.
Weight: 1080g
Dimension: 209 x 279 x 25 (mm)
ISBN-13: 9780367444488
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