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Chris Roda

Real Time Visual Effects for the Technical Artist

Real Time Visual Effects for the Technical Artist

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  • More about Real Time Visual Effects for the Technical Artist


Visual effects (VFX) are a complicated component of feature film and television creation, and with advancements in technologies such as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience and advanced understanding in math and physics. Artists can create VFX with the push of a button and tug of a slider, but they are limited by their understanding of the engine interface. "Real Time Visual Effects for the Technical Artist" is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds. It is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX and is authored by Chris Roda, a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA).

Format: Hardback
Length: 390 pages
Publication date: 14 March 2022
Publisher: Taylor & Francis Ltd


Visual effects (VFX) are a crucial component of feature film and television production, requiring advanced technologies like Ray Tracing and Virtual Reality to achieve high visual quality. Real-time rendering, which requires years of programming experience and a deep understanding of math and physics, has become increasingly accessible to artists with the development of user-friendly interfaces. While these interfaces offer powerful tools, they still limit the full potential of the rendering engine due to artists' limited understanding of the interface.

To address this issue, "Real Time Visual Effects for the Technical Artist" is written for digital artists to provide a comprehensive understanding of VFX concepts that apply across all engines. The book, authored by Chris Roda, a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), draws on his extensive career in the feature film VFX and real-time video game industries. It is designed to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX.

The book is organized into four categories: in-camera effects, in-material effects, simulations, and particles. Each category covers essential topics such as shading, lighting, camera tracking, and particle systems, providing a solid foundation for artists to explore the world of real-time VFX. With its clear explanations, practical examples, and hands-on exercises, "Real Time Visual Effects for the Technical Artist" is an invaluable resource for anyone seeking to expand their skills in this field.

As the real-time rendering engine continues to evolve, the interfaces for VFX creation will also continue to improve, allowing artists to create even more stunning and complex visual effects with ease. However, it is important for artists to have a deep understanding of the underlying technical concepts to fully leverage the power of these tools. By reading "Real Time Visual Effects for the Technical Artist," artists can gain the knowledge and skills needed to push the boundaries of what is possible in the world of visual effects.

Weight: 916g
Dimension: 280 x 210 (mm)
ISBN-13: 9780367860127

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