Mark Hess
Real-World Math Projects for Gifted Learners, Grades 4-5
Real-World Math Projects for Gifted Learners, Grades 4-5
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- More about Real-World Math Projects for Gifted Learners, Grades 4-5
Hands-on projects in mathematics and engineering bring STEAM to life, engaging advanced learners through creativity and hands-on products. Each project includes step-by-step lesson plans, reproducible templates, and a materials list, and can be adapted for individual projects or entire classrooms.
Format: Hardback
Length: 226 pages
Publication date: 22 March 2022
Publisher: Taylor & Francis Ltd
These engaging and challenging lessons provide teachers with an exciting tool to engage advanced learners through creativity and hands-on products. Units are driven by standards and encourage students to become baseball field architects, create flying jellyfish, make a gnome hat parachute, scale skyscrapers, and more. Each project includes step-by-step lesson plans with reproducible templates, time estimates, and a materials list. While centered on STEAM (science, technology, engineering, arts, and mathematics) competencies, these hands-on projects span the curriculum, including writing and public speaking, and can be easily adapted to individual projects for independent study and home school.
Introduction:
Mathematics and engineering are two subjects that often require hands-on learning experiences to truly grasp and apply the concepts. These challenging lessons provide teachers with an exciting tool to engage advanced learners through creativity and hands-on products. By incorporating STEAM (science, technology, engineering, arts, and mathematics) competencies into these projects, students are able to apply their knowledge in real-world scenarios and develop critical thinking skills.
Hands-On Learning:
The lessons in this resource are designed to be hands-on, allowing students to actively participate in the learning process. Students are encouraged to think critically, solve problems, and apply their knowledge to create innovative products. Each project includes step-by-step lesson plans with reproducible templates, time estimates, and a materials list. This ensures that teachers have everything they need to successfully implement the projects in their classrooms.
STEAM Competencies:
While the lessons in this resource are centered on STEAM competencies, they are true to real-world experiences. Students are able to apply their knowledge in science, technology, engineering, arts, and mathematics to create products that are both creative and functional. The projects span the curriculum, including writing and public speaking, and can be easily adapted to individual projects for independent study and home school.
Benefits of Hands-On Learning:
Hands-on learning has numerous benefits for students, including increased engagement, improved problem-solving skills, and increased confidence in their abilities. By creating and implementing their own projects, students are able to see the results of their hard work and gain a sense of accomplishment. Additionally, hands-on learning helps to develop critical thinking skills, collaboration skills, and communication skills, all of which are essential for success in the 21st century.
Conclusion:
These challenging lessons provide teachers with an exciting tool to engage advanced learners through creativity and hands-on products. By incorporating STEAM competencies into these projects, students are able to apply their knowledge in real-world scenarios and develop critical thinking skills. Hands-on learning has numerous benefits for students, including increased engagement, improved problem-solving skills, and increased confidence in their abilities. With the resources provided in this resource, teachers can create engaging and effective lessons that will help their students succeed in mathematics and engineering.
Weight: 589g
Dimension: 280 x 210 (mm)
ISBN-13: 9781032190938
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