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Erik M. Champion

Rethinking Virtual Places

Rethinking Virtual Places

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The humanities would change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued, with recent developments in neuroscience, game mechanics, and software and devices helping to improve our understanding of how people experience, store, and recollect place-related encounters.

Format: Hardback
Length: 264 pages
Publication date: 30 November 2021
Publisher: Indiana University Press


The humanities would undergo significant changes if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued. In his book, "Rethinking Virtual Places," Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places.

Perfect for humanities scholars fascinated by the potential of virtual space, "Rethinking Virtual Places" challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.

Weight: 554g
Dimension: 159 x 236 x 23 (mm)
ISBN-13: 9780253058348

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