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Matthew Pellett

Scorn: The Art of the Game

Scorn: The Art of the Game

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A coffee table art book for the first-person horror adventure game Scorn, inspired by H.R. Giger and Zdzislaw Beksinski, is set to release on Xbox series X/S, Microsoft Windows, Steam, and Windows Store. The book explores the concept and vision behind the game, with insight from the artists and software designers at Ebb. It features characters, creatures, weapons, and locations, with maps, user interfaces, concept art, and original designs. The unsettling biomechanical environment is a character in itself, blending the anatomical and organic with the mechanical and architectural to create fleshy, irregular landscapes inhabited by shambling monstrosities.

Format: Hardback
Length: 192 pages
Publication date: 23 December 2022
Publisher: Titan Books Ltd



Introduction:
Welcome to the official in-depth coffee table art book for the groundbreaking first-person horror adventure game, Scorn. This captivating masterpiece is a tribute to the visionary artistry of H.R. Giger and Zdzislaw Beksinski, and it is set to captivate gamers on Xbox Series X/S, Microsoft Windows, Steam, and Windows Store. Prepare to delve into the depths of this nightmarish universe, where the line between reality and illusion blurs, and the horrors of the unknown await.
Concept and Vision:
Scorn is a game that was born from the collaborative vision of a team of talented artists and software designers. The game is inspired by the surreal and unsettling world of H.R. Giger, renowned for his iconic designs in films such as Alien and Blade Runner. The team sought to create a game that would transport players to a realm where they would be thrown into a world of odd forms, somber tapestries, and biomechanical environments.
Unveiling the World:
This lavish book takes you on a journey through the concept and vision behind Scorn. It explores the characters, creatures, weapons, and locations that populate this nightmarish universe. From the unsettling biomechanical environment that serves as a character in itself to the intricate maps, user interfaces, concept art, and original designs that bring the world to life, every aspect of Scorn is meticulously crafted.
Characters and Creatures:
The characters in Scorn are a diverse cast of individuals who have been thrown into a world of chaos and despair. Each character has their own unique backstory, motivations, and abilities, and they must navigate through the treacherous landscapes and confront the grotesque creatures that lurk in the shadows. From the shambling monstrosities that prowl the biomechanical environments to the enigmatic figures who guide the player through their journey, Scorn offers a rich tapestry of characters that will leave a lasting impression.
Weapons and Locations:
In Scorn, players will be equipped with a variety of weapons and tools to survive the harrowing journey. From the sleek and deadly firearms to the intricate and mysterious artifacts that hold hidden powers, each weapon and location is carefully designed to challenge players and provide them with a sense of empowerment. From the dark and foreboding ruins of an abandoned city to the sprawling biomechanical landscapes that stretch as far as the eye can see, Scorn offers a diverse range of locations that will keep players on their toes.
Conclusion:
Scorn is a game that pushes the boundaries of what is possible in the world of video games. It is a tribute to the visionary artistry of H.R. Giger and Zdzislaw Beksinski, and it offers players a unique and immersive experience that will leave them breathless. This official in-depth coffee table art book is a must-have for any fan of horror, adventure, or art, and it provides a glimpse into the mind-bending world of Scorn. So, grab your copy and prepare to embark on a journey into the darkest corners of the human psyche.

Weight: 1396g
Dimension: 240 x 311 x 22 (mm)
ISBN-13: 9781803363059

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