Software Engineering Perspectives in Computer Game Development
Software Engineering Perspectives in Computer Game Development
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- More about Software Engineering Perspectives in Computer Game Development
This edited book provides a comprehensive introduction to computer game software development, focusing on the emerging research at the intersection of game and software engineering communities. It covers a brief history of game development, presents the latest peer-reviewed research results, and highlights future research opportunities. It is an ideal reference for software engineers, developers, educators, and researchers.
Format: Paperback / softback
Length: 300 pages
Publication date: 24 July 2023
Publisher: Taylor & Francis Ltd
This edited book offers a comprehensive introduction to computer game software development, a complex and interdisciplinary field that draws contributions from a wide range of disciplines, including arts and humanities, behavioral sciences, business, engineering, physical sciences, and mathematics. The book focuses on emerging research at the intersection of the game and software engineering communities. It begins with a brief history of game development, tracing the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary of the latest peer-reviewed research results in computer game development, reported at various levels of maturity, is provided.
The core chapters of the book delve into sharing emerging research at the intersection of game development and software engineering. Additionally, the book highlights future research opportunities in new software engineering methods for games and serious educational games for software engineering education. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives.
Key Features:
Includes contributions from leading academic experts in the community.
Presents a current collection of emerging research at the intersection of games and software engineering.
Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education.
Provides a snapshot of the current state-of-the-art in computer game software development.
Will be of interest to students, researchers, and practitioners in the fields of computer science, game development, software engineering, and education.
Weight: 453g
Dimension: 234 x 156 (mm)
ISBN-13: 9781032011646
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