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Cornel Hillmann

Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding

Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding

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  • More about Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding


This book teaches how to use the Unreal Engine to build VR applications for mobile and standalone head-mounted displays (HMDs). It covers the entire VR ecosystem, including production tools, workflows, performance and optimization, and presents two fully-developed projects to reinforce learning. Unreal Engine is free to use and has become popular for real-time visualizations and enterprise solutions.

\n Format: Paperback / softback
\n Length: 324 pages
\n Publication date: 13 April 2019
\n Publisher: APress
\n


This comprehensive book delves into the realm of virtual reality (VR) development, offering a comprehensive guide for creating VR applications using the Unreal Engine. It encompasses the entire VR ecosystem, covering production tools, the Unreal Engine, workflows, performance optimization, and two fully developed projects to reinforce learning. Whether you're a media designer, CG artist, or creative professional, this book empowers you to leverage real-time engine techniques and intuitive visual scripting logic to transform your creations into immersive and interactive VR worlds.

The rise of Gear VR, the Oculus Go, and other Android-based VR head-mounted displays (HMDs) presents exciting new opportunities for immersive business presentations, entertainment, and educational solutions. The Unreal Engine, renowned for its power and popularity in the gaming industry, has become freely available and increasingly sought after for real-time visualizations and enterprise applications. With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints, unlock the power of rapid prototyping, and create complex interactions without writing a single line of code.

Unreal for Mobile and Standalone VR is a valuable resource for anyone seeking to foray into the world of VR development. It provides a thorough exploration of the VR ecosystem, covering its history, recent trends, and future outlook. You'll gain insights into the essential tool set, including popular graphics and animation software such as Blender, Zbrush, Substance Painter, and more. The book also delves into graphics optimization techniques, ensuring your VR applications run smoothly on various platforms.

Setting up a project and targeting the desired platform is a pivotal step in the development process. This book guides you through the process step by step, ensuring a smooth transition from concept to deployment. You'll learn how to design interactions using Unreal blueprints, a powerful visual scripting system that allows you to create complex behaviors and interactions effortlessly.

Deployments, testing, and further optimization are crucial aspects of VR development. This book provides comprehensive guidance on these topics, helping you ensure your VR applications are polished, user-friendly, and perform optimally. With two fully developed projects, you'll have the opportunity to apply your knowledge and skills to create immersive and captivating VR experiences.

Whether you're a seasoned professional or a newcomer to the VR field, Unreal for Mobile and Standalone VR is an essential guide for building high-end VR apps across a wide range of applications, including games, business-to-business (B2B) solutions, and education. With its comprehensive coverage, intuitive explanations, and practical examples, this book empowers you to unlock the full potential of VR and create innovative and captivating experiences for your audience.

\n Weight: 548g\n
Dimension: 156 x 234 x 19 (mm)\n
ISBN-13: 9781484243596\n
Edition number: 1st ed.\n

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