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Robert Rice

Video Games in Psychotherapy

Video Games in Psychotherapy

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Video Games in Psychotherapy is a book that uses video games and interactive media to make psychotherapy more engaging for today's youth, addressing issues such as psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders. It provides a practical session-by-session framework and a review of over 40 popular video games with specific ideas for their use in psychotherapy. The book also includes concepts for individual and group psychotherapy using games and interactive media and offers useful therapy resources for mental health providers working with children, adolescents, and transition-age youth.

Format: Paperback / softback
Length: 224 pages
Publication date: 22 August 2022
Publisher: Taylor & Francis Ltd


Video Games in Psychotherapy is a groundbreaking guide that revolutionizes the way psychotherapy is approached with today's youth. By leveraging the power of video games, interactive media, and gaming metaphors, this book offers a practical session-by-session framework for therapists to engage and connect with young clients. Drawing from various evidence-based approaches, such as narrative, collaborative, cognitive behavioral, and more, the book provides a wealth of examples and activities that are tailored to the interests and language of young gamers.

The book addresses a range of mental health concerns, including psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders. Through the use of compelling case examples, it demonstrates how these issues can be effectively addressed through the medium of gaming. Written in a clear and accessible style, the book is designed to be accessible to mental health providers of all backgrounds, regardless of their familiarity with gaming.

In addition to providing a comprehensive framework for therapy, Video Games in Psychotherapy also offers a review of over 40 popular video games that have specific therapeutic applications. This resource allows mental health providers to tailor therapy sessions to individual client goals and gaming preferences, ensuring maximum effectiveness and engagement.

The book goes beyond individual therapy and explores concepts for group psychotherapy using games and interactive media. From classic games like Pac-Man to cutting-edge virtual reality experiences, the book offers a wide range of possibilities for therapeutic interventions.

Furthermore, Video Games in Psychotherapy includes valuable templates, worksheets, and other therapy resources that mental health providers can use to enhance their practice. Whether working with children, adolescents, or transition-age youth, this book is a must-have for those seeking innovative and effective approaches to mental health treatment.

In conclusion, Video Games in Psychotherapy is a groundbreaking resource that empowers therapists to engage and connect with young clients through the medium of gaming. By leveraging the power of narrative, collaboration, cognitive behavioral, and other evidence-based approaches, this book offers a practical and effective way to address a range of mental health concerns. With its comprehensive framework, review of popular games, and valuable therapy resources, Video Games in Psychotherapy is a must-have for mental health providers working with today's youth.

Weight: 366g
Dimension: 150 x 229 x 18 (mm)
ISBN-13: 9781032119151

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