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Springer Nature Switzerland AG

Videogame Sciences and Arts: 15th International Conference, VJ 2025, Maia-Porto, Portugal, December 4–5, 2025, Proceedings

Videogame Sciences and Arts: 15th International Conference, VJ 2025, Maia-Porto, Portugal, December 4–5, 2025, Proceedings

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  • More about Videogame Sciences and Arts: 15th International Conference, VJ 2025, Maia-Porto, Portugal, December 4–5, 2025, Proceedings
This book constitutes the refereed proceeding of the 15th International Conference on Videogame Sciences and Arts, VJ 2025, held in Porto, Portugal, during December 4–5, 2025. The 18 full papers and 2 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized into the following topics: Serious Games, Gamification, and Applied Play; Accessibility, Inclusion, and Human-Centered Design; Artificial Intelligence, Procedural Generation, and Computational Approaches to Play; and Game Studies, Cultural Memory, and Critical Perspectives.
  • Publication date: 8 October 2026
  • Page count: 272
  • Dimensions: Height 233 mm; Width 154 mm; Thickness 21 mm
  • Publisher: Springer Nature Switzerland AG
  • Format: Paperback
  • ISBN-13: 9783032316417

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