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EwanKirkland

Videogames and the Gothic

Videogames and the Gothic

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  • More about Videogames and the Gothic

Videogames and the Gothic explores how Gothic literature and media have influenced videogame design, focusing on the unsettling, uncertain, and uncanny aspects of the genre. It argues that videogames have developed as an inherently Gothic form of popular entertainment and will be a valuable contribution to Gothic and digital game scholarship.

Format: Paperback / softback
Length: 140 pages
Publication date: 29 January 2024
Publisher: Taylor & Francis Ltd


This captivating book delves into the profound influence of Gothic literature and media on the world of videogames. Through a series of in-depth case studies, Videogames and the Gothic vividly showcases the extent to which specific tropes of Gothic culture, such as neo-medieval aesthetics, secret-filled labyrinthine spaces, and the haunting impact of a dark past on the present, have been embraced and transformed within the digital realm.

Rather than merely examining the generic influences of horror on digital gaming, author Ewan Kirkland delves deeper into the realm of the Gothic, a less visceral but nonetheless unsettling, uncertain, and uncanny mode. He explores how imagery, storylines, and narrative preoccupations derived from Gothic fiction unlock the unique possibilities and limitations of the videogame medium.

At the heart of this book is a compelling argument that videogames have emerged as an inherently Gothic form of popular entertainment. By advocating for a close relationship between Gothic culture and the videogame medium, this work makes a significant contribution to both Gothic and digital game scholarship. It will appeal to scholars and students in these fields, as well as those with an interest in Gothic novels, media, popular culture, digital games, and interactive fiction.

In conclusion, Videogames and the Gothic is a must-read for anyone seeking to understand the intricate interplay between Gothic literature, media, and the world of videogames. Through its detailed analysis and insightful perspectives, this book offers a valuable contribution to our understanding of the Gothic genre and its enduring impact on popular culture.

Weight: 453g
Dimension: 234 x 156 (mm)
ISBN-13: 9781032073989

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