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David Gerhard,Wil J. Norton

Virtual Reality Usability Design

Virtual Reality Usability Design

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The book "Interaction Design for Virtual Reality" provides a comprehensive toolkit of templates and practical advice for designing effective VR interactions, with case studies, guidelines, and ancillaries to support learning.

Format: Paperback / softback
Length: 398 pages
Publication date: 27 February 2023
Publisher: Taylor & Francis Ltd


Here is the rephrased text:

Providing a comprehensive toolkit of templates for common virtual reality (VR) interactions, along with practical guidance on when to employ them and how to tailor them for specific use cases, this book is a valuable resource for VR developers and designers.

Including case studies detailing the practical application of the interaction theory discussed in each chapter, the book offers a deep understanding of the principles and practices of VR interaction design.

Presenting tables of guidelines for practicing VR developers, the book serves as a reference during software development, offering insights and best practices for creating effective and user-friendly VR interfaces.

Furthermore, the book covers procedures for interface evaluation, including formulas and testing methodologies to ensure that VR interfaces are effective, efficient, engaging, error-tolerant, and easy to learn.

The book's non-linear organisation allows readers to gain knowledge on a single topic without requiring prior reading of other chapters, making it accessible and convenient for beginners and experts alike.

To enhance the learning experience, the book includes ancillaries such as PowerPoint slides, 3D models, videos, and a teachers guide, making it an invaluable resource for educators and students interested in VR development and design.

Weight: 826g
Dimension: 253 x 179 x 22 (mm)
ISBN-13: 9781032191324

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