Hannah Nicklin
Writing for Games: Theory and Practice
Writing for Games: Theory and Practice
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- More about Writing for Games: Theory and Practice
Writing for Games: Theory and Practice is a book that provides readers with a vocabulary to articulate and build their games writing practice. It is structured into three parts: Theory, Case Studies, and Practical Workbook. Hannah Nicklin, an award-winning narrative and game designer, writer, and academic, is the author.
Format: Paperback / softback
Length: 288 pages
Publication date: 24 May 2022
Publisher: Taylor & Francis Ltd
Focusing on the independent videogames sector, this comprehensive book serves as a valuable resource for readers seeking to develop their games writing skills. Whether you are a student studying games or an individual coming from a different storytelling discipline, this book provides you with a comprehensive vocabulary to articulate and enhance your games writing practice.
Writing for Games offers a wealth of resources for communication, collaboration, reflection, and advocacy, inviting readers to position their practice within a rich heritage of storytelling that spans centuries. It also considers the unique material affordances of videogames and the practical realities of working within game development processes.
The book is structured into three distinct parts:
Theory: In this section, the book delves into the craft of both games and writing from a theoretical perspective, covering a comprehensive vocabulary for game and story practices.
Case Studies: Through the use of three compelling case studies, this part explores the theory discussed in Part 1, providing practical insights and applications.
Practical Workbook: This section offers a series of provocations, tools, and exercises designed to refine and develop the reader's writing skills, not just for the present but as a lifelong practice.
Written in an accessible and entry-level manner, Writing for Games: Theory and Practice is an ideal text for anyone interested in exploring the art of writing for videogames. Authored by Hannah Nicklin, an award-winning narrative and game designer, writer, and academic with nearly 15 years of experience in the field, this book offers valuable insights and practical guidance.
Nicklin's extensive expertise and passion for creating playful experiences that resonate with people make her a respected figure in the gaming industry. She is committed to making games a more radical space by advocating for diversity, inclusivity, and ethical practices through mentoring, advocacy, and redefining the game development process.
With a background in playwrighting, Nicklin transitioned into interactive practices early in her career and currently serves as the CEO and studio lead at Danish indie studio Die Gute Fabrik. The studio's latest release, Mutazione, received critical acclaim in 2019, showcasing Nicklin's talent for storytelling and game design.
In conclusion, Writing for Games: Theory and Practice is a must-read for anyone aspiring to excel in the field of games writing. With its comprehensive coverage of theory, case studies, and practical exercises, this book provides readers with the tools and knowledge needed to develop their games writing skills and contribute to the vibrant world of independent videogames.
Weight: 450g
Dimension: 156 x 234 x 21 (mm)
ISBN-13: 9781032023052
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